|
No More Heroes
|
| Autor |
Mensagem |
Yggdrasil
Mega Moderador
     
Posts: 755
Grupo: Mega Moderadores
Membro desde: Aug 2007
Status:
Offline
Sexo:
|
|
| 29-11-2007 01:31 |
|
 |
xef
Super Moderador
     
Posts: 445
Grupo: Super Moderadores
Membro desde: Sep 2007
Status:
Offline
Sexo:
|
RE: No More Heroes
Aqui está uma tópico que faltava, boa escolha de imagens.
Estou com o mesmo feeling que tu, este jogo corre sérios de risco de se tornar um jogo de culto. O visual está excelente, o próprio jogo está cheio de estilo e cheio de detalhes para os amantes de retro gaming (e retro em geral) delirarem.
Por exemplo, o menu do jogo tem gráficos e som como os de uma Atari 2600. Como podem confirmar aqui.
|
|
| 29-11-2007 11:40 |
|
 |
Yggdrasil
Mega Moderador
     
Posts: 755
Grupo: Mega Moderadores
Membro desde: Aug 2007
Status:
Offline
Sexo:
|
RE: No More Heroes
Mais informações:
- o lançamento europeu está previsto para o final de Fevereiro de 2008
- o lançamento no Japão ocorreu de facto no dia 6, mas não foi propriamente um êxito; no dia da apresentação muito poucas pessoas aproveitaram a oprtunidade para conhecer o criador do jogo e comprar uma cópia autografada; até agora no Japão, terá vendido cerca de 20 000 unidades
- a versão europeia será, como a japonesa o é, 'censurada' de forma a reduzir a quantidade de sangue no écran; a versão americana, porém, será "integral" neste aspecto
Cliquem aqui para ver um preview muito bom do GameTrailers.
|
|
| 23-12-2007 00:42 |
|
 |
Falc0
Member
  
Posts: 198
Grupo: Registados
Membro desde: Nov 2007
Status:
Offline
Sexo:
|
RE: No More Heroes
Será que esse jogo vai dar para jogar online? =P
Era fixe lutarmos uns contras os outros com espadas! ^^
Odiar a Concentra desde 1990!
|
|
| 23-12-2007 11:22 |
|
 |
Kai
Mega Moderador
     
Posts: 1,786
Grupo: Mega Moderadores
Membro desde: May 2006
Status:
Offline
Sexo:
|
RE: No More Heroes
De todos os jogos Wii que sairam e estão para sair, este é o único que me chama a atenção (sorry), a contar com Marios e esses franchises da Nintendo que eu ainda quero jogar, mas não para já.
Se não me engano, numa das imagens estão a fazer referência ao Wrestling, a imagem de um tipo gordo, faz-me lembrar uma imagem do Big Show (ex Wrestler), exactamente naquela posição.
De volta às origens!
|
|
| 23-12-2007 12:43 |
|
 |
Yggdrasil
Mega Moderador
     
Posts: 755
Grupo: Mega Moderadores
Membro desde: Aug 2007
Status:
Offline
Sexo:
|
RE: No More Heroes
O No More Heroes foi analisado no último número da revista EDGE e recebeu um 9, de acordo com esta fonte para quem não conhece, a EDGE é notória por dar notas de 6 e 7 a jogos que, noutras publicações, recebem elogios rasgados - embora eu nem sempre concorde com as notas deles, gosto muito de ler o que escrevem sobre os jogos, normalmente acertam sempre no que dizem.
Entretanto, a data de lançamento foi antecipada nos EUA para 22 de Janeiro e na Europa para 29 de Fevereiro.
|
|
| 15-01-2008 19:27 |
|
 |
Guess_Who
Super Moderador
     
Posts: 938
Grupo: Super Moderadores
Membro desde: Aug 2007
Status:
Offline
Sexo:
|
RE: No More Heroes
Gostei do tributo à N64 na 2ª e 5ª foto! 
Muito bom mesmo, ainda mais se tivermos em conta o restos dos objectos que a personagem possuí. Dá um ar retro-cool à consola, algo de classe que nem toda a gente chegou a apreciar no seu devido tempo.
Apesar de não gostar muito do Killer 7, que me parece ter sido a maior fonte de inspiração deste jogo, a descrição do personagem e look futuro-próximo do ambiente que o rodeia revelam-se uma combinação explosiva. Para já é o primeiro título que me dá mesmo vontade de adquirir uma Wii.
Modificado pela última vez: 15-01-2008 22:13 por Guess_Who.
|
|
| 15-01-2008 22:12 |
|
 |
Yggdrasil
Mega Moderador
     
Posts: 755
Grupo: Mega Moderadores
Membro desde: Aug 2007
Status:
Offline
Sexo:
|
RE: No More Heroes
Entrevista de Suda 51 ao EuroGamer:
http://www.eurogamer.net/article.php?article_id=91119
Alguns destaques:
Eurogamer: When you finished Killer 7 and started working on this, what were the things that you wanted to accomplish? What was the objective you had in mind, which led to creating No More Heroes?
Suda 51: When I created Killer 7, that was more of a straight, complicated story - it was quite strict, quite stoic kind of stuff. I've always made games a bit like that, so the next thing I wanted to do was something totally different and totally new. That's where the idea actually came from - that with this game, I wanted to make something more refreshing, something indecent and crazy.
Eurogamer: It shares a certain style with Killer 7 - lots of silhouettes and very black shadows. What kind of things have influenced that style, in terms of the media you enjoy yourself and the things you look at for art reference?
Suda 51: I'm in to a lot of different media - not only games and anime, but movies, TV drama, and many other kinds of entertainment. I watch Japanese movies, American movies, European movies - all sorts of things. I listen to lots of different kinds of music, too.
So, I get inspired by a lot of different things. A lot of people only listen to one kind of music, or they prefer one kind of movie or game - but I like to try everything. I think my inspiration is to mix together many kinds of different things, and to bring parts of all the things I like into my games. You could definitely see that in Killer 7, and it's there in No More Heroes as well - it's a real mixture.
You know, you can see on the screen, in No More Heroes you sit on the toilet to save the game -I guess making a game for me is a bit like that. When you take a shit, everything you've consumed is all mixed together, there are all sorts of things in that - and that's the same kind of idea, I think.
Ora ali está uma forma interessante de ver a criação de jogos 
Eurogamer: A lot of Wii games are designed for families, not necessarily for children but for a wide audience. This is obviously an adult game, even with black clouds rather than blood sprays; it's still full of swearing and sexual references, and a lot of violence. Do you think the Wii is a good platform for adult games, or will this look a bit out of place on the shelf next to Mario Galaxy?
Suda 51: I had really expected that more titles for adults would be launched for the Wii, and I've been really surprised by the reality - that most of the games are for families, or kids. That's not only in Japan, it's the same all over the world, and I didn't expect things to be that way.
Eurogamer: The retro arcade graphics in the game's interface are really fun, but they look a bit strange in a game in 2008 - what made you decide to go along with that look?
Suda 51: The main reason for adding the retro graphics was that, while this game is set in a fictional city, it's really inspired by the 1970s and 1980s, the generations that grew up in those decades, especially in California. Retro games are from that generation - the Atari 2600, stuff like that. I wanted to include those elements because it gives some real atmosphere to the setting of the game.
O jogo será lançado na Europa pela Rising Star Games.
|
|
| 22-01-2008 00:05 |
|
 |
Yggdrasil
Mega Moderador
     
Posts: 755
Grupo: Mega Moderadores
Membro desde: Aug 2007
Status:
Offline
Sexo:
|
|
| 22-01-2008 15:07 |
|
 |
Yggdrasil
Mega Moderador
     
Posts: 755
Grupo: Mega Moderadores
Membro desde: Aug 2007
Status:
Offline
Sexo:
|
RE: No More Heroes
Mais dois reviews online:
IGN - 7,8/10
http://wii.ign.com/articles/846/846921p1.html
No More Heroes isn't the most polished game out there, and it certainly has its fair share of quirks all around, but it deserves to keep its place in the libraries of the more serious Wii gamers just the same. Suda 51 promised a violent, stylistic spectacle, and he delivered.
Previously Grasshopper Studios (Suda's team) worked with publisher Capcom to bring Killer 7 to the GameCube and PS2, and much like its uber-stylistic predecessor, No More Heroes challenges the bounds of what a conventional game is. With Killer 7, insane style was met with new, challenging control that was primarily linear and very shooter-focused. With No More Heroes, a drastic style remains, but the world opens up into a half GTA, half hack-n-slash experience. Return Suda fans will instantly fall in love with the style once again, while newcomers are in for one hell of a wake-up call. No More Heroes is in a league of its own stylistically.
What ends up happening is that No More Heroes is split into two distinct gameplay types right off the bat. You've got the GTA free-roaming that is used for doing individual missions, exploring the city of Santa Destroy, and hitting up a few shops and training areas, which leads the way for the action-oriented story. If the game was based only on the open world style, it would have been a pretty sizable disappointment as far as we're concerned, as there are constant frame issues, pop-in everywhere, very little NPC activity, and a huge overall lack of polish. You'll hit tons of invisible walls, collide with collision boxes for cars and buildings that are bigger than the art itself, and deal with some sketchy vehicle control as well with Travis's motorcycle.
As far as open world designs go, No More Heroes has the worst on Wii, and that includes the disappointing Driver 3 city.
While every currently unlocked side quest (playable as many times as you'd like for loads of cash) is open from the start of a loaded game, failing the mission removes it from the map entirely, forcing the player to move from one mission to the next regardless of outcome.
Once you actually gain enough cash to enter into a ranked fight, the experience is extremely rewarding. The general combat harks back to games like Final Fight or Streets of Rage, as you'll control a fast moving, stylistic Travis Touchdown that makes use of a simple high/low attack system (based on how you tilt the Wii remote) and a few gesture kills. The experience is kept fast and extremely stylistic throughout, as the general combat is done with the A and B buttons, leaving the impressive -- and astonishingly violent -- kills to gesture finishers or two-handed wrestling moves. Since the entire game embraces a style of punk/retro visuals, otherwise overly-violent scenes are less the Manhunt style, and more like Tarentino's Kill Bill films, where you know you're witnessing violent actions, but the style is so heavy that it's really dulled down and far more tolerable. Each of these missions is about ten to 15 minutes, and offer a full "level" of action before the boss battle at the end. Very traditional, and very fun.
Cheesy voiceover and script work (perhaps translated poorly on purpose?) tops off in-game scripted sequences that feel larger than life, again often the reason for pooling groups of people around our desks. Like Kojima, Suda's creations actually outshine the rest of the experience, and we often found ourselves playing the game not for the crisp combat or quirky mini-games, but in hopes of finding the next oddball boss battle and accompanying skit before and after the fight itself. As a final note on boss battles, they are as difficult as they are epic, as No More Heroes doesn't just look and act "hardcore" visually, but also demands a ton from gamers in turn. You'll win battles by the skin of your teeth, put everything you have into a boss fight that you swear you'd never beat, and enjoy every second of it.
Gamespot - 9/10
http://www.gamespot.com/wii/action/heroe...ary;review
No More Heroes' combat is its shining star, and not enough can be said about its over-the-top, cheerful violence. Armed with your weapon of choice (you can upgrade your katana or purchase new ones, provided you earn enough coinage), you'll take on a decent number of mercenaries on any given mission.
Each enemy spurts seemingly endless showers of blood and coins, so expect to see your screen filled with red streams and golden glitter when you manage a sideswipe through multiple foes at once. It's quite cartoonish, actually: Everything kicks into subtle slow motion when you divide a foe in two, a ring of stars rotates above a stunned enemy's head to the sound of bird chirps, and a small slot machine spins at the bottom of the screen after every finishing move. It's not just for show, though--earn a triple match, and you activate one of your darkside powers.
Nota: a versão europeia não tem sangue, por isso eliminem essa parte
The crux of the action is found in No More Heroes' numerous and impressive boss encounters, where you'll use these subtleties to your advantage, though they don't usually present a foreboding challenge until the final few fights. Yet they're still enormously entertaining, thanks to your opponents' melodramatic (and often hysterical) soliloquizing, interesting attacks, and pure wackiness. Holly Summers launches missiles at you from her fake leg, while Stage magician Harvey Moiseiwitsch Volodarskii locks you up in the box used for his disappearing act--an attack that kills you instantly if your Nunchuk-flailing skills aren't up to par.
The mission structure isn't as fully fleshed out as it could have been. Generally speaking, after each boss fight, you unlock only two new missions, and while you can revisit any mission as many times as you want, many of them are identical, so you may wish for a little more variety--especially when most enemies you face in a mission are the same. Still, there is plenty of diversity to be found. For example, in some missions you may need to slay every enemy without taking a single hit, while others may occur entirely in dark mode, or may allow you to only use wrestling moves. The crazy side jobs that you need to take before unlocking new missions are also nutty enough to keep you fascinated.
In keeping with the stylish combat and crazy dialogue, No More Heroes' visual design is brimming with strong color choices and benefits from some crisp cel-shading and well-done shadows. Clean textures and exaggerated animations are among the many visual highlights, and some of the kookier boss designs are terrifically insane. There are some graphical issues, however, found mostly in the frame rate, which has a tendency to slow down a bit when you're zooming around on your bike or dicing up a half-dozen foes at once. Nor is the game a technical powerhouse, relying on its powerful art design to carry the load and content to leave its edges jagged.
This time, SUDA-51 has delivered a game that can match its absurd premise with equally stimulating gameplay, making for one of the most unique and satisfying action games in recent memory.
|
|
| 23-01-2008 20:26 |
|
 |
Kai
Mega Moderador
     
Posts: 1,786
Grupo: Mega Moderadores
Membro desde: May 2006
Status:
Offline
Sexo:
|
RE: No More Heroes
Bem, para levar um 9/10 do GameSpot, é porque deve ser realmente bom , eles são quem costuma dar as notas mais baixas, quando comparados com outros sites, tipo o IGN, as diferenças por vezes são bem grandes.
De volta às origens!
|
|
| 23-01-2008 20:57 |
|
 |
Yggdrasil
Mega Moderador
     
Posts: 755
Grupo: Mega Moderadores
Membro desde: Aug 2007
Status:
Offline
Sexo:
|
RE: No More Heroes
Review do EuroGamer - 8/10
http://www.eurogamer.net/article.php?article_id=91619
No More Heroes is a game about slicing people up with a laser sword until you're the best assassin in town.
On the one hand, there's a fascinating purposefulness to the dull rituals you perform to amass cash to buy in to each Rank Battle (the skulls to the scalps that propel you up the leaderboard). There's the three-minute mowing, or litter picking, or filling up cars, or picking up coconuts. It's not fun, but that seems to be deliberate; it's making a point about working to live, and in the case of Travis Touchdown - our arrogant, spiky-haired protagonist - living is killing, boning and looking good.
The other way to look at it is that it's, er, quite dull and repetitive in-between the good bits. Navigating Santa Destroy on-foot or on your motorbike (I can't better Oli's description of it as "an unfortunate collision between half a Transformer and a Sinclair C5", or rather I can't be bothered to) is unnecessarily clunky and ugly, full of corners upon which to snag yourself and collisions to inadequately detect.
You target with Z on the Nunchuk and mash with A, but finishing moves are performed as directional Wiimote slashes prompted by the game, while block-breaking B-button wrestling moves are two-handed motions of escalating complexity, like moving the Nunchuk swiftly right at the same time as flicking the Wiimote up. You can also adjust your beam katana attacks for height depending on the angle of the Wiimote - high or low.
It always looks fine, but while Grasshopper's stylised, Killer7-style rendering and versatile character modelling is easy on the eyes, the Wii's overall output generally isn't. There's slowdown throughout Santa Destroy, the edges are so jagged you could cut glass with them and everyone who's walked past my screen this week has ignored the lovely shadows, and Grasshopper's ability to get a lot out of a little in artistic terms, preferring instead to focus on "the Dreamcast visuals". The absence of blood from Rising Star's PAL release also means that your enemies explode in showers of black pixels rather than an Eli Roth ketchup fantasy, but the fact they shower you with coins rather makes up for it.
Thinking back on the rest of the game is a blur of smiles: recharging the beam katana by holding the A button and shaking it vigorously as Travis does his part on-screen; the third-rate-job provider's belief structure; the superhero boss with the hand-zapper; the glorious pixellated icons and deliberately useless 8-bit throwback mini-map; saving your game on the toilet; playing with your cat; every screen-wipe, fade and cut, and the shutter effect on view-correction; the video shop phone messages. The music's brilliant, too. As long as you're in one of a few key places - a fight, a shop, a cut-scene or a conversation - you won't be bored. The game's point, to return to where we came in, is that if you're not, then of course you won't be.
|
|
| 31-01-2008 20:09 |
|
 |
silver_ryder
Member
  
Posts: 100
Grupo: Registados
Membro desde: Jan 2008
Status:
Offline
|
RE: No More Heroes
Este sem duvida não perco!!
Está na minha most wanted list! :-)
|
|
| 31-01-2008 21:52 |
|
 |
Blacktear
Junior Member
 
Posts: 18
Grupo: Registados
Membro desde: Oct 2006
Status:
Offline
|
RE: No More Heroes
Acabei de jogar uma hora. O jogo está muito fixe. Curti
|
|
| 07-03-2008 23:54 |
|
 |
in-apt
Member
  
Posts: 228
Grupo: Registados
Membro desde: Feb 2008
Status:
Offline
Sexo:
|
RE: No More Heroes
Tenho imensa curiosidade por este jogo, está na minha wishlist sem dúvida!
Criei um 2º Mii, só para exercitar tbm o braço esquerdo...
Wii Code: 3082 6024 9691 7425 |||| Mario Strikers: 0473 7373 9108 |||| Mario Kart: 2105 9210 4744 |||| (Mini Mii)
|
|
| 10-03-2008 01:44 |
|
 |
Blacktear
Junior Member
 
Posts: 18
Grupo: Registados
Membro desde: Oct 2006
Status:
Offline
|
RE: No More Heroes
Já estou em terceiro lugar na lista dos melhores 10 assassinos. O jogo é muito divertido. Nao tem online, quem estava com essa esperança, pode perder já, a versao PAL é que ta meia ranhosa, está censurada, nao tem sangue nenhum. Digam o que disserem, o no more heroes sem sangue perde muito, estive a ver uns comparativos, faz uma diferença brutal.
|
|
| 13-03-2008 22:10 |
|
 |
ricpicado
Senior Member
   
Posts: 536
Grupo: Registados
Membro desde: Sep 2007
Status:
Offline
|
RE: No More Heroes
Já estou em terceiro lugar na lista dos melhores 10 assassinos. O jogo é muito divertido. Nao tem online, quem estava com essa esperança, pode perder já, a versao PAL é que ta meia ranhosa, está censurada, nao tem sangue nenhum. Digam o que disserem, o no more heroes sem sangue perde muito, estive a ver uns comparativos, faz uma diferença brutal.
Por esta cena vê-se muito bem que a versão não censorada é bem melhor.
http://www.youtube.com/watch?v=QKf8zkCARgk

wii code: 7721 3894 0751 0438
|
|
| 13-03-2008 22:52 |
|
 |
Yggdrasil
Mega Moderador
     
Posts: 755
Grupo: Mega Moderadores
Membro desde: Aug 2007
Status:
Offline
Sexo:
|
RE: No More Heroes
Na verdade, a versão PAL não é censurada - é igual à versão original japonesa. A versão americana é que é diferente.
|
|
| 14-03-2008 00:17 |
|
 |
in-apt
Member
  
Posts: 228
Grupo: Registados
Membro desde: Feb 2008
Status:
Offline
Sexo:
|
RE: No More Heroes
Achei as cenas americanas com exagero de sangue, mas as outras sao demasiado "clean", fazia falta um sanguezito...
Mas de facto a versao americana parece uma cabidela de mauzões!!
Criei um 2º Mii, só para exercitar tbm o braço esquerdo...
Wii Code: 3082 6024 9691 7425 |||| Mario Strikers: 0473 7373 9108 |||| Mario Kart: 2105 9210 4744 |||| (Mini Mii)
|
|
| 14-03-2008 22:57 |
|
 |
Yggdrasil
Mega Moderador
     
Posts: 755
Grupo: Mega Moderadores
Membro desde: Aug 2007
Status:
Offline
Sexo:
|
RE: No More Heroes
Mais um grande review para um grande jogo - 8/10
http://www.gamekult.com/tout/jeux/fiches..._test.html
Comment financer convenablement sa vie d'otaku quand on ne dispose que d'un appart d'otaku, d'une moto d'otaku et d'un katana laser d'otaku ? Tel était le dilemme de Travis Touchdown, jeune puceau adepte de lucha libre, de fringues branchées et de cassettes porno, avant d'accepter un contrat de "nettoyeur" lors d'une soirée arrosée au bar du coin. Son employeur : une magnifique blonde répondant au nom sulfureux de Sylvia Christel
Les personnages brisent en effet souvent le "quatrième mur" pour s'adresser au joueur et lui demander d'observer, d'appuyer sur un bouton, de réfléchir, d'interagir, de se battre... bref, de jouer. Dans ces moments en particulier mais tout au long du jeu en général, on se retrouve rappelé à l'ordre, remis à sa place de simple exécuteur, dans tous les sens du terme. (...) un gameplay relativement simple, une narration qui brouille les pistes, un hommage irrévérencieux aux conventions vidéoludiques, une esthétique toute en contraste et une classe folle pour lier l'ensemble.
les aventures de Travis se déroulent constamment à la troisième personne et avec des déplacements libres. Si toutes les missions se déroulent au sein d'environnements réduits, les rues de Santa Destroy peuvent être parcourues dans tous les sens, façon GTA très light, cependant. A pied ou sur une imposante moto - Schpel Tiger, de son petit nom - à la conduite aussi souple qu'une barre de fer, on se balade dans des rues ensoleillées mais quasi-désertes.
Parlons maintenant de tout ce qui fait le sel et le charme de No More Heroes, à savoir les boss, les combats et la griffe artistique. Véritables stars du jeu avec Travis et Sylvia, les dix tueurs de la fameuse liste ont tous une personnalité extravagante, même si leur background est moins développé que ceux de Killer7. Cosplayer schizophrène, Lolita samouraï, vieux cow-boy chanteur ou yakuza à sabre géant, les styles et les répliques sont particulièrement travaillés afin de rendre chaque affrontement mémorable.
le jeu propose un système de combat à la fois simple et solide, en plus d'être nerveux et très visuel. On locke ou on se protège avec Z, les coups de sabre sont attribués au bouton A et la position de la Wiimote détermine la hauteur des assauts. Une fois la barre de vie d'un adversaire proche de zéro, l'action ralentit et une direction s'affiche à l'écran : un mouvement de télécommande dans ce sens et Travis réalise un coup mortel, indispensable pour se débarrasser définitivement des opposants. A l'aide de la gâchette B, le joueur peut également étourdir un ennemi avant de lui infliger une souplesse dévastatrice, nécessitant de bouger à la fois le Nunchuk et la Wiimote dans le ou les sens indiqués par des flèches clignotantes.
A chaque ennemi terrassé, une mini-roulette se met en route et lorsque trois symboles identiques s'alignent, Travis déchaîne les enfers en criant parfois des noms de desserts (!). Invincible et terriblement puissant pendant un laps de temps, il peut lancer des attaques meurtrières différentes selon la combinaison obtenue à la roulette.
D'une manière générale, le titre édité par Rising Star jouit d'une réalisation très stylée, certes moins radicale que les aplats minimalistes de Killer7 (encore et toujours lui), mais usant avec intelligence des contrastes et des ombres. Le freeze et la colorisation des écrans de loadings, l'interface chatoyante et rétro, les animations dynamiques et la mise en scène pêchue contribuent au plaisir des yeux. Malgré la faiblesse technique de la ville et de la plupart des environnements, il s'en dégage une ambiance particulière au bout de quelques heures de jeu. Les personnages et leurs caractères tranchés y sont pour beaucoup, au même titre que la bande-son naviguant entre la surf music, le rock agressif, l'électro-pop et les beats synthétiques.
No More Heroes reste un jeu à part dans le paysage vidéoludique et surtout dans le catalogue de la Wii. Poseur comme pas deux, rebelle, rageur et plein d'humour, le titre de Grasshopper Manufacture Inc. ne déroge pas à la réputation d'OVNI déjà attribuée à ses prédécesseurs.(...) on se laisse embarquer par l'intrigue délirante, les personnages inoubliables, les combats sous adrénaline, la recherche artistique et la foule de références à la culture pop. Une virée endiablée dans un univers d'otaku aux règles archaïques, duquel le joueur doit se plier pour décrocher le paradis. It's game time !
Les plus...
Un style et une B.O qui claquent
Le système de combat jouissif
Pas mal d'objets et d'upgrades à récupérer
Un scénario bien débile et des références à gogo
Répliques savoureuses
Personnages hauts en couleurs
Les moins...
Une ville peu animée et buggée
Background des assassins très léger
Lieux et missions annexes répétitifs
Et le sang, bon sang ?!
Cá fica mais uma galeria:







|
|
| 15-03-2008 14:44 |
|
 |