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Geometry Wars é um shoot'em up aberto, onde em vez de progredirmos ao longo de um nível, nos encontramos dentro de um espaço fechado onde nos podemos mover e disparar em qualquer direcção.
A quantidade de inimigos no écran multiplica-se enquanto o tempo passa e para atingirmos uma boa pontuação, é preciso bastante sangue-frio e uma mente sóbria - quase que poderíamos dizer que Geometry Wars é o resultado de introduzir um elemento puzzle num shoot'em up.
O primeiro Geometry Wars foi original concebido como um mini-jogo que aparecia no Project Gotham Racing 2 da XBox. Recentemente, foi colocada uma nova versão no XBox Live Arcade e agora chega à Europa este Geometry Wars Galaxies, sequela do jogo lançado para a consola da Microsoft.
Este GW Galaxies inclui um modo de campanha para 1 jogador e um modo multiplayer.
Imagens:




Review do EuroGamer - 8/10
Geometry Wars: Galaxies on Wii is a collection of 60 or so levels built around the controls and enemies used in classic Xbox Live Arcade game Geometry Wars: Retro Evolved - which is itself bundled in both the Wii and DS versions. In fact, the content's mostly the same. "Galaxies" mode, as it's called, changes things like level shapes, enemy spawn routines, enemy types (and there are lots of new ones), and more to give each of the 60-odd a distinctive feel.
a shoot-'em-up where you move around shooting things that are coming for you until you run out of lives. Your goal is to get a high score - on the Wii, that score may then be worth a bronze, silver or gold medal.
If you stick to the Wiimote and Nunchuk scheme, you will be using the latter's single stick to move your little spaceship around, and pointing at the screen with the Wiimote to tell it which way to fire. There you'll see a red line emanating from your ship to wherever you're pointing, with an aiming reticule positioned somewhere along it to illustrate exactly where you're pointing. Hold A to fire, hit Z to smartbomb, clearing the screen for a bit of respite.
Excellently, both the DS and Wii versions can upload those high scores - for Retro Evolved and any of the individual Galaxies levels - to Nintendo Wi-Fi Connection so you can compare them with people whose 694-digit code you've miraculously managed to write down correctly and then bothered to program in. However, people using the Classic Controller will fare better for the simple reason that they can easily point and move in the same direction.
Then again, if you're not playing it specifically to rack up high-scores, but just to beat the gold medal score for each level, then you're fine. Galaxies has an excellent system of progression - as you play you collect "geoms" which go toward unlocking new levels and new behaviours for your little pet sentry spaceship remora thing
One slight downside is that multiplayer has to happen on the same screen. On the DS, some of the individual modes were outstanding - especially Versus mode, where one player controls enemy deployment while the other tries to survive. On Wii, any measurable difference in skill will mean less success in single-screen competitive and co-operative play, despite the laudable option to play through a few of the Galaxies mode star systems together. It's also a shame that you can't use the GameCube controller
if you've never played Geometry Wars before anyway, the inclusion of Retro Evolved - a bit easier thanks to the Classic Controller design, but no less brilliant on account of it - is a splendid extra. With the DS game retailing for GBP 19.99 and the Wii one for a fiver more, you should certainly buy one or other.
Vídeos:
http://www.gametrailers.com/player/26693.html
http://www.gametrailers.com/player/26691.html
http://www.gametrailers.com/player/28217.html (modo co-op)